FILA update part 2 - rules
* This guide has been extracted from the official FILA document. For more information about FILA and Grappling visit www.fila-wrestling.com or
Philosophy of Grappling
a. Grappling is a hybrid sport formed of wrestling and jujitsu whose art consists in forcing the opponent to admit he/she cannot escape the maneuver without harm. WGC feels that it is honorable for an athlete to accept his/her own defeat
The World Grappling Committee (WGC) was created under the authority of FILA. WGC’s goal is to make grappling an exciting and spectator friendly sport and t ultimately gain Olympic status.
The aim is to win by submission
Article 1 – Mission statement
Article 23 – Duration of the match
the senior matches last 6 minutes.
Article 13 – Age and weight divisions
- Seniors (20 and older*)
Men: 62, 70, 80, 92, 125kg
Women: 48, 55, 63, 72kg
*Wrestlers of 18 and 19 may compete in senior upon presentation of medical consent.
- Competition uniform
Grapplers shall appear on the edge of the mat wearing competition shorts and sleeveless shirt.
Article 2 – Philosophy
Grappling is a hybrid sport formed of wrestling and jujitsu whose art consists in forcing the opponent to admit he/she cannot escape the maneuver without harm. WGC feels that it is honorable for an athlete to accept his/her own defeat.
SECTION TWO – COMPETITION SYSTEM
Article 9 – Medical examination and weigh-in
staff. Contestants shall be allowed to check their weight on the scales as many times as they wish within the official weigh-in time frame, but there shall be no weight allowances.
Article 12 – Tournament procedure
For all International competitions, weigh-in for each weight category must take place at 6pm the day before competition
SECTION THREE – MATERIAL STRUCTURE
- Advertising on clothing
Grapplers may wear a sponsor’s name or symbol on their competition uniforms and warm up garments as long as the referee's ability to determine the athlete’s competition team is not affected.
- Ear protection
Grapplers may wear FILA approved ear protectors that do not contain any metal or hard cover shells. The referee can oblige a wrestler whose hair is too long to wear ear protectors or athletic hair cover.
Grapplers are not required to wear shoes during the match, but those who choose to shall wear FILA approved shoes.
Grapplers are prohibited from wearing bandages on the wrists, arms or ankles except in the case of injury or on doctor’s orders.
Article 16 – Competition mat
The International competition mats must contain a 9-meter circle surrounded by a 1.5-meter protection area. The centre of the mat musts contain a 1-meter circle that will serve as a starting point for the grapplers. Such wrestling mats must be used during any FILA sanctioned event with no exceptions or substitutes.
Article 19 – Refereeing body’s uniform
The referee and the mat judge shall wear black pants, black polo/T-shirts, and black sports shoes. In addition, the referee shall wear a red band on his left wrist and a blue band on his right wrist.
Article 20 – General duties
Upon intervention by the mat judge, the referee shall interrupt the match and proclaim victory by technical superiority when the grapplers’ scores are 20 points apart. In this situation, he shall wait for the action, either an attack or counter attack, to be complete.
SECTION FIVE – THE MATCH
Article 25 – Definition of grappling positions
- Neutral Position
Neutral position occurs at the beginning of each regular period and first overtime period. Both grapplers stand opposite one another in the centre of the mat with both feet inside the inner circle.
d. Scoring for actions and holds (article 26)
1. Takedown (2 points)
- From a neutral position, a takedown occurs when a grappler forces his/her opponent’s supporting points down on the mat and maintains control for at least 3 seconds. For takedowns occurring at the edge of the mat, the wrestler must establish control and maintain one supporting point in bounds. If a grappler is defending a submission, he/she cannot gain top “control” until he/she escapes the submission attempt and maintains top control for the 3 second count.
2. Throws (3 and 5 points)
- 3 point throws: Any hold in the neutral position or any ground position which throws the opponent over short amplitude and lands him/her into an established danger position for at least 3 seconds.
5 point throws: Any hold from the neutral position or any ground position which throws the opponent over high amplitude and lands him/her into an established danger position for at least 3 seconds.
• Side Mount (3 points)* PASSING GUARD) When a grappler gains control by passing his/her opponent’s leg defenses while keeping his/her opponent’s back to the mat for the control count of 3 seconds.
• Full Mount (4 points): When a grappler has his legs hooked beneath his/her opponent’s legs. His/her feet and heels must be under the back of his/her opponent’s legs for the control count of 3 seconds.
• Back Mount (5 points): When a grappler grapevines or hooks his legs inside of his/her opponent’s for the control count of 3 seconds.
4. Reversal/Sweep (2 points)
- When the bottom wrestler escapes from an inferior bottom position and gains top control over his/her opponent.
5. Escape (1 point)
- When the bottom wrestler escapes the top wrestler’s control and gets to his/her feet to face the opponent.
6. Submission advantage mark
- When a grappler makes a valid attempt at a submission maneuver and puts his/her opponent in danger, the referee will signal a submission advantage mark. These marks will be tallied during the match to determine the referee’s criteria in the case of an overtime match.
e. Passivity/Stalling (article 28)
1. It is the grapplers’ duty to maintain action by continuously working to improve their position or submit their opponent and make an honest attempt to keep the actions in bounds.
- When a grappler intentionally uses the out of bounds line to avoid being scored on, he/she is considered passive and receives a caution. If an athlete flees the mat repeatedly in an attempt to avoid a submission once the submission is on , the referee shall call a “catch”. AND END THE MATCH
4. Fleeing the position
- Neutral: If a grappler deliberately butt-scoots to avoid neutral action, he shall receive a caution for passivity and the action restarts in neutral position.
- Ground: If a grappler deliberately avoids the ground game, he shall receive a caution for passivity
f. Illegal holds (article 29)
The Usual apply
1. Illegal holds include:
- Slams and spikes. At no time may a grappler intentionally slam or spike his/her opponent into the mat. No Slams in defense of submission attempts will be tolerated.
- Back splashes from standing back control (* Rizzo vs Marcelo Garcia)